I finally figured out how to export to WebGL thanks to a guy on discord who is way more competent than me.  AstroSorcerer on web coming soon. Also ignore my blog post about Godot turns out I kinda suck at it so I'm returning to AstroSorcerer development prematurely.

Original Description:

A little shmup that I made to learn Unity. It took a while to make because I lost motivation for a bit due to cancer, but here it is!

I tried to make it play in browser, but unfortunately I couldn't get it to work. 

Credit to Juhani Junkala for music.

Controls:

Click play button to start

A/D or arrow keys to move

Space to shoot

Fun fact: this game is actually a sequel t o a game I made in scratch when I was 11 called Orbeus.

I hope you enjoy!

1.1 update: fixed bugs and changed how scoring works

1.2 update: made balance changes 

1.3 update: fixed visual bug (astrosorcerer demo is coming soon i swear)

By the way, now that this game is getting actually noticed, here's a link to a preview of my next game, a megaman and nsmb inspired platformer called AstroSorcerer! A free prerelease demo is only a couple weeks away from being finished so make sure to check that out. In my opinion it's much higher quality than this game (this was kinda rushed and I wasn't very experienced with unity)

https://www.youtube.com/watch?v=sDZUaaejSQ0

actually as I'm writing this it's out now so go to https://burnv06.itch.io/astrosorcerer-demo to play it


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